Tag: Recap

Results

  • Edge of Anarchy, Part 8

    h3. A Brief Reprieve, With Cake Having dropped off their prisoner with the Guard and received their reward, the party spends the next several days recuperating from the sewer ordeal. On the first day, they are visited by the Elvish druid [[:faunra]], …

  • Danse Macabre

    h3. Shopping Trip [[:zandu | Zandu]], [[:kyra | Kyra]], and [[:egan | Egan]] _teleport_ back to [[Kaer Maga]], apparating into the Common House. The boisterous guests barely bat them an eye before turning back to the drinking, gambling and shouting as …

  • Long Live the Queen!

    h3. An Unexpected Party News of a cure for the [[Blood Veil]] electrifies the city, where many survivors witnessed the adventurer's role in bringing it to an end. As spontaneous celebrations break out across Korvosa, [[:grau | Grau]] invites the group …

  • The Ghost of Mandraivus

    h3. Comparing Scars While the others hold down the fort at the barbican, [[:zandu | Zandu]], [[:slim | Slim]], [[:egan | Egan]], and [[:kyra | Kyra]] _teleport_ back to [[Kaer Maga]] in order to sell loot and make purchases. They also dispatch [[Letter …

  • Master of the Castle

    h3. Closet Cases Having completed their exploration of the war tower to the northeast, the [[The Party | Crimson Blades]] emerge into the sullen mid-morning, the air cold and wet and lifeless. Undeterred by the thick air of menace and the gray clouds …

  • Healing the Scars

    h3. Princess Returns Having returned to [[Kaer Maga]] to raise [[:remmy | Remmy]] and [[:laori | Laori]] from the dead, the Crimson Blades spend several days simply resting and recovering from their recent ordeal. [[:zandu | Zandu]] goes out shopping …

  • The Big Finish

    h3. Reconstruction Following the defeat of [[:lorthact | Lorthact]] and Korvosa's return to Golarion, the [[Nobility | Five Great Houses]] elect [[:nox | Nox]] and [[:cressida | Cressida]] as co-monarchs, but the coronation is delayed until after the …

  • Edge of Anarchy, Part 1

    Four strangers receive a mysterious summons to the home of the Varisian fortuneteller [[:zellara | Zellara]], who claims to have information on their mutual enemy, the petty crimelord [[:gaedren-lamm | Gaedren Lamm]]. They arrive at the appointed hour to …

  • Edge of Anarchy, Part 2

    Gaedren's abode is accessible only through a hole in the fishery floor that leads straight down to the Jeggare River. The party descends by rope and swings down onto the adjacent walkway, which sits about 5 feet above the water. In one direction, the the …

  • Edge of Anarchy, Part 3

    h3. Long Live the Queen! The party tromps up to [[Castle Korvosa]], a sinister edifice perched atop an ancient pyramid that rises from the center of the city. They tell the guards that they are here to return the Queen's stolen brooch and find …

  • Edge of Anarchy, Part 9

    h3. Welcome to Gray District The missing body of young Gaekhen was brought to the [[Gray District]], Korvosa's massive cemetery. The party's first stop is the fortified Cathedral of Pharasma at the center of the district, where they speak with [[: …

  • Edge of Anarchy, Part 5

    h3. The Spider's Den Upon arrival at Eel's End, the party talks their way into the throne room where [[:devargo]] is holding court. [[:zandu]] introduces the group and then makes a pitch for Devargo's favor. He offers to use his influence with [[: …

  • Edge of Anarchy, Part 4

    Shortly after Verik is handed over to the Guard, Ser Arlynn encounters the drunken guardsman [[:grau]], who mistakes her for an old acquaintance. Grau reveals that he has gone AWOL from his duties, depressed by the chaos that seems to be engulfing Korvosa …

  • Edge of Anarchy, Part 6

    h3. Down Time [[:zandu | Zandu]] brews potions, [[:egan]] trains his dog, [[:arlynn | Arlynn]] visits the orphanage, and [[:ashla | Ashla]] drops by Vencarlo's academy for some one on one instruction. The party is then called to [[Citadel Volshyenek]] …

  • Edge of Anarchy, Part 10

    After resting up in the [[Gray District | Pharasmian Cathedral,]] the party returns to the Dead Warrens to search for the rest of poor Gaekhen. They penetrate deeper into the dank and muddy tunnel maze, finding a suspicious hallway whose walls are lined …

  • Edge of Anarchy, Part 7

    The party, together with the guards [[:grau | Grau]] and [[:remmy]], descend through the trapdoor into a hidden vault beneath the sewer, some sort of sunken chapel. They interrupt a perverse sacrifice being performed by an [[Urgathoa | Urgathoan]] …

  • Edge of Anarchy, Part 11

    After clearing out [[:rolth | Rolth's]] lair in the Dead Warrens, the party investigates two outlying tunnels--eliminating a pair of [[Creatures | ghouls]] and discovering the [[Midland]] bookshop that was a front for Rolth's backdoor entrance into the [[ …

  • Edge of Anarchy, Part 12

    Having determined to break into [[Eel's End]], kill [[:devargo]], and use his money to pay for Troska's cure, the party decides to start by scoping out the place during the day. They run into [[:faunra]], the Elf druid they rescued in the sewers. She has …

  • Edge of Anarchy, Part 13

    The documents from [[:devargo | Devargo's]] locker prove valuable enough to raise the funds to pay for [[:troska | Troska's]] cure, while also indicating that the King of Spiders was keeping track of the party's movements. With Troska's concerns seen to, …

  • New Friends, Old Enemies Part 1

    The captured monk is taken to the Citadel, where [[:cressida | Cressida]] joins the party in overseeing his interrogation. [[:zandu]], still carousing in town, has to be retrieved by Guardswoman [[:remmy]] and spies a pair of monks following him on the …

  • New Friends, Old Enemies Part 2

    With the threat from the [[Iron Fists]] resolved, the party has two weeks of relative quiet to rest, recuperate and look into less pressing matters. Several days after dealing with the Iron Fists, the party receives a discrete message from [[:glorio]] …

  • Signs and Portents

    The night after [[:slim | Slim]] was introduced to the party, the residents of Korvosa are rudely awakened to the sound of a trebuchet firing near North Bridge. Stumbling out of his room in the Sticky Mermaid, Slim is able to glimpse a sleek brig burn and …

  • The Color of Death

    h5. The Last Horse Out of Korvosa While the others review the cryptic summons, [[:egan]] wakes up feeling ill and is forced to treat himself with _remove disease._ After filling in [[:slim | Slim]] with some quick background on [[:vencarlo]], the …

  • Desecration

    h5. A Ghoulish Surprise [[:arlynn | Arlynn]], [[:ashla | Ashla]] and [[:egan | Egan]] awaken to acrid scent of bodies being burnt _en mass_ in the [[Gray District]]. [[:zandu | Zandu]], meanwhile, wakes up at the Sticky Mermaid feeling crummy but it's …

  • The Devil's in the Details

    h5. Sights and Sounds of the Scenic Sewer After getting [[:zandu]] treated for [[Blood Veil]] symptoms at the [[Abadar | Bank of Abadar]], the party finds a discrete sewer entrance near the looming red marble of the [[Asmodeus | Temple of Asmodeus]] …

  • Rage in the Cage

    h5. Silent Fight Together, [[:zandu | Zandu]] and [[:slim | Slim]] attempt to activate the teleportation runes, which take the form of an appeal to Sorshen, the ancient [[Thassilon | Thassilonian]] Runelord of Lust, to grant passage through her city. …

  • House of the Dead

    h5. We're Coming to Get You, Ruan! As they head down from the Sticky Mermaid to rendezvous with the rest of the party at [[:zellara | Zellara's]], [[:zandu]] and [[:slim]] come across some acolytes of [[Abadar]] putting up a rather forlorn banner over …

  • The Wererat's Bite

    h3. Questions & Answer [[:arlynn | Ser Arlynn]] asks around [[South Shore]] to see if anyone saw what happened to [[:ruan]], but the servants tending the nearby empty mansions are no help. [[:slim | Slim]], meanwhile, reports back to [[:cressida | …

  • Terror from the Deep

    h3. Death & Taxes After conferring with [[:marcus | Commandant Marcus Endrin]] about an expedition to the sunken ship, the party returns to [[:zellara | Zellara's house]] to rest and plot their next move. Before they can get settled, though, they are …

  • Find the Halfling!

    h3. Fly, You Fools! The night after the quarantine of [[Old Korvosa]] goes up, [[:slim | Slim]] and [[:zandu | Zandu]] quietly slip out of [[:zellara | Zellara's house]]. They make their way to [[North Point]], where Slim assesses the level of …

  • Hospice of the Blessed Maiden

    h3. A Night at the Opera After [[Find the Halfling! | parting ways]] with [[:slim | Slim]], [[:zandu | Zandu]] evades the pursuing [[Sable Company]] hippogryph rider by ducking into a crumbling hole in the roof of a building. While this gets him out of …

  • Dead Men Talking

    h3. Urgathoa's Hospitality The party ventures beyond the [[Cult of Urgathoa | Urgathoan]] barracks, stepping into a grand hallway lined with writhing corpses. The restless dead are trapped behind the thick glass floor and walls as a twisted kind of …

  • Stay Awhile, and Listen

    h3. Setting the Scene As night settles over Korvosa, the party gathers around the fireplace in [[:zellara | Zellara's]] home, not quite ready to head for bed after [[Terror from the Deep | investigating the sunken ship]]. The warm glow from the …

  • Daughter of Urgathoa

    h3. Release the Daemon! Come morning, the battle lines outside have thinned but the stalemate between [[Korvosan Guard | Guard]] and [[Gray Maidens | Gray Maiden]] continues. Rather than wait for a resolution, the party decides to venture back into the …

  • Twilight of the Pallid Princess

    h3. Setting the Scene It's a cool spring night in Korvosa, but the cramped upper level of the [[Hospice of the Blessed Maiden]] is no place to enjoy it. The faint sweet odor of the censer drug still clings to the air in the windowless rooms. The twenty …

  • It's All Fun and Games

    h3. In the Shadows As they settle in for the evening at [[:salvator | Salvator Scream's]] house, the party discusses their next move. [[:slim | Slim]] suggests reaching out to [[House Arkona]], while [[:zandu]] asks if [[:kyra]] could try getting the …

  • Cat's Cradle

    h3. Fight! Fight! Fight! After spending a comfortable night in [[:kyra | Kyra's]] Smalltown home, the party emerges to go pay a visit to [[:glorio]]. Not far from the ruins of the Sticky Mermaid, however, they are confronted by the druid [[:qoro]]. …

  • Dance, Magic, Dance!

    h3. The Maze That Moves Having rested up from [[Cat's Cradle | their battle with the rakshasa]], the party tracks down the secret door that [[:glorio]] told them about. They follow a twisting tunnel for a hundred feet, finally reaching a set of double …

  • Mazes and Monsters

    h3. Riddle Me This! With [[Dance, Magic, Dance! | Slim's plan]] trapping [[:ashla | Ashla]], [[:zandu | Zandu]], [[:irabeth | Irabeth]], and [[:egan | Rat-Egan]] in a room with the [[:sivit]], they immediately try to get the sphinx talking. Ashla and …

  • Roughing It

    h3. The Sleepers Awaken Sleeping under the protective canopy of a copse of trees, the adventurers each have interesting dreams. [[:slim | Slim]] is chased by shadows until he catches one and turns it into a cloak. [[:ashla | Ashla]] sees a skull rise …

  • City of Strangers

    h3. Bon Voyage After securing horses, gear and supplies, the Crimson Blades prepare to leave [[Harse]]. They aren't the only ones, either. Their host [[:jasan]] and his family are already packing up their belongings, preparing to flee to [[Magnimar]] …

  • Rolth's Revenge

    h3. Uncle Shar Disoriented by the bustling crowd, [[:egan | Egan]] gets separated from the others and finds himself alone on a strange street. The mass of people abruptly parts as another palanquin carrying the child-goddess parades past, held aloft by …

  • Into the Cinderlands

    h3. Rumors of War While the rest of the adventurers were [[City of Strangers | chasing]] after [[:raven]] and [[Rolth's Revenge | foiling]] [[:rolth | Rolth's]] ambush, [[:kyra]] was chatting up the locals at the Sorry Excuse. Once the [[The Party | …

  • Acropolis Now

    h3. Around the Bone Council Fire [[:krojun]] and his companions depart soon after the [[Into the Cinderlands | last _sredna_ match]] is concluded. The party spends the rest of the afternoon lounging around the guest yurt provided to them by their Skoan …

  • Day of the Tentacle

    h3. Tourist Trap [[:arlynn | Arlynn]] steps out onto the balcony overlooking the pool to investigate the [[Acropolis Now | raised voices]]. She spies several additional figures among the [[Shoanti]] waiting with the horses, including the looming shape …

  • Far Beyond the Stars

    h3. Bad Astronomy With the [[Day of the Tentacle | creature in the pool]] quiescent again, the [[The Party | Crimson Blades]] descend through the illumacone to the lower level of the complex. They arrive in a wide hallway, with an exit at the far end …

  • Of Shadows and Pain

    h3. The Rogue The past couple of hours chatting with [[:laori | Laori]] had been a strange, but oddly refreshing experience for [[:slim | Ionas]]. Their mutual stories of life in [[Riddleport]] made for some interesting insights on both their lives, …

  • On the Long Road

    h3. The Shadowdancer The last couple of days have been quite the blur, between [[Mazes and Monsters | the flight]] from Fort Korvosa to the exodus to [[Harse]] and now the road to [[Kaer Maga]]. [[:slim | Ionas]] looked worryingly to [[:remmy]], the …

  • Epic Barbeque Party

    h3. Preparing the Menu Having [[Far Beyond the Stars | dispensed with]] the Red Reaver that had nested in the House of the Moon, the [[The Party | Crimson Blades]] spend the night in the [[Desna | Desnan]] temple to await the arrival of the rest of the …

  • A Dream is a Wish Your Heart Makes

    After a round of ghost stories, the party settles into an uneasy sleep in the shadow of the seven standing stones. Soon after drifting off [[:slim | Ionas]] finds himself striding through a dense fog, unable to see more than twenty paces in front of …

  • Night of the Mantis

    h3. Bone and Salt The rain continues to gently patter down as the party returns to the _bone house_ to wait out the storm. [[:akram]] tells them that their next move should be to travel to the Flameford, an encampment deep within the Sklar-Quah lands …

  • Tipping Totems

    h3. Among the Sklar-Quah Having [[Night of the Mantis | been told]] that they must participate in the Trial of the Totems at dawn tomorrow, the [[The Party | Crimson Blades]] spend the afternoon resting in the Flameford Camp, where the Sklar-Quah still …

  • A Death in the Party

    h3. Part of the Tribe After they all successfully overcame the [[Tipping Totems | Trial of the Totems]], the [[:sun-shaman]] of the Sklar-Quah leads the [[The Party | Crimson Blades]] back to the Flameford as the pale fingers of dawn creep over the …

  • The Battle of the Flameford

    h3. Solving the Bug Problem The [[Red Mantis | Red Mantis assassins]] weave their sawtoothed sabres in an intricate pattern, attempting to hypnotize the adventurers. [[:slim | Slim]] calls out a warning, but the [[The Party | Crimson Blades]] are able …

  • The Circle of Iron

    h3. Extreme Makeover: Druidic Edition The surviving [[The Party | Crimson Blades]] regroup at the Flameford, where they decide to _reincarnate_ their fallen companion [[:zandu | Zandu]] the next morning. As the new day dawns, they carry his remains …

  • The Gates of Scarwall

    h3. Questioning Keris Back at the Common House, the Freemen cheer at the sight of the unconscious [[:keris | Keris]] shackled up in her small clothes. [[:arlynn | Arlynn]] asks Black Marin, the leader of the Freemen, if they have a holding cell for …

  • A Bone to Pick

    h3. A Last Warning [[:egan | Egan]], [[:zandu | Zandu]], and [[:irabeth | Irabeth]] make a quick jaunt back to the overlook where the treant Barky stands watch over [[:zellara | Zellara's]] Harrow deck. The Varisian fortune teller manifests, almost …

  • Ash and Bone

    h3. Everybody Loves Zandu After building the memorial to [[:mandraivus | Mandraivus]] and teleporting back to [[Kaer Maga]] for supplies, the party settles in for the evening. [[:laori | Laori]] once again stays with them, regaling them with blood- …

  • Look to the Skies!

    h3. A Cunning Plan Flush with the knowledge that the dragon [[:belshallam]], one of the lords of [[Scarwall]], lairs within a chamber on the eastern end of the castle courtyard, [[:arlynn | Ser Arlynn]] crafts an elaborate plan to ambush the creature. …

  • What a Horrible Night to Have a Curse

    h3. Pick up the Bones, but Leave the Soul Alone The storm that had been brewing all evening lashes the courtyard with rain and hail, forcing the [[The Party | Crimson Blades]] to seek shelter in the adjacent castle hallway. While they wait, [[:sial | …

  • Never Get on the Boat

    h3. Restless Spirits Having recruited [[:nox]], the adventurers regroup at the Common House to plan their next move. Determined to learn more about the creature that killed [[:slim]], [[:arlynn | Arlynn]] questions a rather rotund priest of [[Cayden …

  • Hurricane Egan

    h3. Into the Castle Heights Though weary from [[Never Get on the Boat | their fight]] with the skeleton warrior and the nightlong vigil that preceded it, the [[The Party | Crimson Blades]] advance across the bridge that [[:egan | Earth-Egan]] had …

  • Devil's Tower

    h3. Top of the Morning Secure in the _bone house_ that rises through the ballroom's shattered skylight, the [[The Party | Crimson Blades]] enjoy their first undisturbed night in [[Scarwall]] for quite some time. On watch duty, [[:nox]], [[:remmy]], and …

  • First Knight

    The Pantheon of the Many is one of the largest buildings in Korvosa's wealthy [[South Shore]] district, a wide circular structure capped with an impressive dome. The interior is open and airy, filled with the jumbled murmurs of worshipers and the mingled …

  • In the Bag

    h3. Under the Big Top Returning to [[Kaer Maga]] once more, the [[The Party | Crimson Blades]] apparate into their designated "landing zone" in the Common House, their arrival disrupting some sort of public meeting going on. [[:black-marin]] glares …

  • The Turned Worm

    h3. Wandering the Winding Tunnels [[Healing the Scars | Having arrived]] at the very bottom of the Star Tower, [[The Party | Crimson Blades]] open the heavy stone door and step out into a natural tunnel. The walls of this cave look moist, yet are …

  • Your Lordship

    h3. A Social Call After [[The Turned Worm | stepping out]] to make a social call, [[:nox | Nox]] makes his way to [[Kaer Maga | Kaer Maga's]] Tallow District to hire a no-nonsense sellspell to send a message to [[:freya | Freya]] asking her to meet him …

  • The Black Ship

    h3. Putting Affairs in Order Having acquired the powerful sword [[:serithtial]], the [[The Party | Crimson Blades]] have returned to [[Kaer Maga]] to prepare for their return to Korvosa. [[:zandu | Zandu]] and [[:egan | Egan]] use magic transport their …

  • Home is Where the Hate is

    h3. Sail the Friendly Seas After [[The Black Ship | thwarting]] the [[Bekyar Nation | Bekyar]] slaving raid on [[Harse]] and raising [[:arlynn | Arlynn]] from the dead, the adventurers try to find a place for the rescued children to stay. The village's …

  • Evil Unmasked

    h3. Blackjack's Back Immediately after [[:trifaccia]] issues [[Home is Where the Hate is | his challenge]] to the [[The Party | Crimson Blades]], a [[:blackjack | figure in a dark cloak and black mask]] steps out of the shadows and into the tent. “ …

  • The Case of the Missing Maiden

    h3. A Few Questions While the rest of the party treks off to rescue [[:jerem]], [[:nox | Nox]] and an _invisible_ [[:kyra | Kyra]] head to the Longacre Building in [[North Point]] to look for [[:remmy | Remmy]]. According to Zandu's cousin, she met …

  • Eve of Rebellion

    h3. Revolution Delayed As the dust settles on the corpse of the [[Evil Unmasked | last of the rakshasas]], a crowd of citizens coalesces in the marketplace, jubilant at the rescue of the hostages and the defeat of the fiendish [[Korvosan Guard | Guard …

  • Blood and Oaths

    Signing on with the [[The Party | Crimson Blades]] has been a whole lot of hurry up and wait for the last day and a half, with [[:nox | Nox]] having little more to do but enjoy discounted drinks at the rowdy Common House bar. After the lunch crowd thins …

  • Castle Crashers

    At the Loranth estate, [[:kyra | Kyra]] is impressed with the scale of the family's holdings, but admits she's been keeping her sticky fingers to herself since they're [[:zandu | Zandu's]] kinfolk. With [[:arlynn | Arlynn]] cured, the archives searched …

  • Swords Against Wizardry

    h3. The Pincer Closes The sounds of boots edge closer, and the [[The Party | Crimson Blades]] quickly take defensive positions against the oncoming pincer attack. The adventurers move east from the apartment into a large guardroom, with [[:nox | Nox]] …

  • The Empty Throne

    h3. The Gallery of Spite Now on the second floor of [[Castle Korvosa]], the [[The Party | Crimson Blades]] pick their way through a storage room clogged with chairs of all shapes or sizes. They emerge into the castle art gallery, where the walls are …

  • New Devilry

    _The afternoon of 11 Erastus, 4708_ h3. Voice from Nowhere With [[:ashla | Ashla]] and [[:flint | Flint]] both afflicted with _insanity_ following the battle in the throne room, the [[The Party | Crimson Blades]] consider their next steps. But their …

  • Beat the Worm

    _The afternoon of 11 Erastus, 4708_ h3. Too Much Tongue The worm devil lashes out with two of its tongues at [[:ashla | Ashla]], tripping her but failing to pull away her remaining short sword. It lashes out again with its other tongue, this time …

  • Bug Hunt

    h3. A Visit to Vigil _The afternoon of 11 Erastus, 4708_ [[:arlynn | Arlynn]] asks [[:egan | Egan]] to _scry_ [[:akkuya]], a bartender she knew in [[Lastwall | Lastwall's]] capitol of Vigil. The druid uses the Queen's bathtub as the focus, into …

  • Ghost in the Attic

    _The morning of 12 Erastus, 4708_ Having defeated [[:kayltanya]] and rendered her unconscious, the party determines what to do with her. [[:arlynn | Arlynn]] asks [[:kyra | Kyra]] to give the Red Mantis Commander a thorough searching. She does a …

  • Against the Boggards

    _The morning of 12 Erastus, 4708_ [[:nox | Nox]] has a bad feeling about the [[Ghost in the Attic | strange war horns]] the party heard coming from the vicinity of West Dock. He splits off from the rest of the group to investigate personally. He …

  • Fortune Favors the Bold

    _Midday of 12 Erastus, 4708_ h3. Dungeon Crawl After his adventures [[Against the Boggards | against the boggards]], a mud-caked [[:nox | Nox]] trudges back up to [[Castle Korvosa]] to reunite with the party as they prepare to venture into the lower …

  • The Plot Against Korvosa

    _[[Campaign Calendar | The afternoon of 12 Erastus, 4708]]_ Having found [[:venster | Venster's]] body and drawn from the _Harrow Deck of Many Things_, the [[The Party | Crimson Blades]] return from the dungeons to the surface. [[:zandu | Zandu]] …

  • The Sunken Queen

    _[[Campaign Calendar | The morning of 13 Erastus, 4708]]_ h3. Packing for a Trip [[The Party | The Crimson Blades]] consult the map of the [[Mushfens]] they recovered from the Castle in order to determine how best to approach the Sunken Queen. They …

  • Ileosa's Furies

    [[Campaign Calendar | _Midday of 14 Erastus, 4708_]] h3. Level Up [[The Party | The Crimson Blades]] continue their exploration of the Sunken Queen. There are no stairs leading up to the next level. Instead, there is a large vertical shaft that …

  • There Will Be Blood

    [[Campaign Calendar | _The afternoon of 14 Erastus, 4708_]] Having defeated a flock of erinyes, the party prepares to ascend up another shaft to the final level of the pyramid. [[:zandu | Zandu]] _enlarges_ himself to huge size and takes a peek into …

  • Dangerous Visions

    [[Ileosa's Furies | Hanging]] between life and death, [[:ashla | Ashla]] is suddenly struck with [[Fortune Favors the Bold | a vision]] from the goddess [[Pharasma]]. h3. The Dragon Crown Ashla finds herself in a large chamber, in the midst of a …

  • Ship of the Damned

    [[Campaign Calendar | _The evening of 14 Erastus, 4708_]] The [[The Party | Crimson Blades]] are startled and confused by [[:nox | Nox's]] sudden seizure of the crown and departure. but before they can try to follow him, they must first figure out what …

  • The Eyes Have It

    [[Campaign Calendar | _Midday of 15 Erastus, 4708_]] h3. Clues Cruise With the vampires vanquished and the hole in the _Burnt Saffron's_ side repaired, the [[The Party | Crimson Blades]] begin searching the ship. [[:arlynn | Arlynn]] digs through …

  • Missing Persons

    [[Campaign Calendar | _The afternoon of 15 Erastus, 4708_]] h3. Lost in the Dark After looting the bodies of the decapitated vampires (including acquiring a crystal doorknob), [[:arlynn | Arlynn]], [[:flint | Flint]], and [[:kyra | Kyra]] debate …

  • Through the Looking Glass

    [[Campaign Calendar | _The evening of 15 Erastus, 4708_]] h3. Reunion The two disparate halves of the [[The Party | Crimson Blades]] reunite and swap stories of their experiences. [[:flint | Flint]] introduces [[:sheira | Sheira]] to the other half …

  • Shattered Crown

    The [[The Party | Crimson Blades]] burst into the tomb, where [[:nox | Nox]] and the henchmen are battling the guardian while [[:amprei | Amprei]] deploys his equipment. The [[Cheliax | Chelaxian]] ambassador warns that the Blades will spoil everything …

  • The Legend of Egan

    _[[Campaign Calendar | The night of 15 Erastus, 4708]]_ h3. Rest and Repose Exhausted from their long day slogging through the [[Thassilon | Thassilonian]] vault below [[Castle Korvosa]], the [[The Party | Crimson Blades]] decide to turn in quickly. …

  • Nox's Day Out

    _[[Campaign Calendar | The night of 15 Erastus, 4708]]_ h3. I Have to See a Man About a Corpse While the rest of the [[The Party | Crimson Blades]] retire to the Farima Townhouse to rest after their adventures in the Thassilonian Vault below [[ …

  • Political Animals

    _Midday of 16 Erastus, 4708_ h3. Don't Fear the Reaper After returning the body of [[:flint-4 | the impostor]] to Endrin Manor, [[:flint | Flint]] lets [[:damon | Damon]] and his sister [[:valeria | Valeria]] finish their conversation. Then he …

  • The Hand of the Queen

    _Midday of 17 Erastus, 4708_ After his [[Let the Games Begin! | visit]] at the [[Acadamae]], Nox decides to get around to answering [[:ileosa | Queen Ileosa's]] summons. Upon arriving, he leaves his weapons with the now unhelmeted [[:sabina |Sabina]], …

  • Let the Games Begin!

    _Midday of 17 Erastus, 4708_ h3. A Decent Proposal [[:ashla | Ashla]], who [[Political Animals | turned down the invitation]] to the meeting with [[:toff | Headmaster Ornelos]], goes to see [[:vencarlo | Vencarlo Orisini]]. The former fencing …

  • Breach of Contract

    h3. The Welcome Lobby Participants in the famous (and deadly) Breaching Festival at the [[Acadamae]], the [[The Party | Crimson Blades]] have entered the Hall of Wards from the east side, with the intent of exiting from the west side before dusk in …

  • Hell Comes to Korvosa

    h3. Hell of a Party Having bested the Breaching Festival and overcome the contract devil [[:chyvvom]], the [[The Party | Crimson Blades]] emerge from the Hall of Wards to cheers from the crowd--but the hells have come with them! Devils of all kinds …

  • Denied!

    After developing a plan of action, the [[The Party | Crimson Blades]] observe the arrival of a wagon bearing a gold sarcophagus. Escorting the wagon is a squad of [[Korvosan Guard | Korvosan Guards]], accompanied by [[:cressida | Cressida]]. With them, a …

  • Tales of Korvosa

    _Midday of 18 Erastus, 4708_ h4. Part 1: The Maiden's Secret [[:valeria | Valeria]] wanted a dead stoat, but the imp would have to do. It dangled limply from her belt, claws rattling against the steel of her thighs as she scrambled across the ledges …

  • Hell's Heart

    The [[The Party | Crimson Blades]] continue to battle with the exiled infernal duke [[:lorthact | Lorthact]]. Three greater devils _teleport_ into the room, a strange skeletal-looking creature and two rage devils. Lorthact snarls at them in Infernal, …

  • Adventure Log

    A compilation of the party's many exploits, organized chronologically below. h5. Chapter One: Edge of Anarchy [[Edge of Anarchy, Part 1]]: _A Harrowing Time_ [[Edge of Anarchy, Part 2]]: _The Box, the Brooch, and the Bedlam_ [[Edge of Anarchy, …

  • Campaign Calendar

    Like its motherland of [[Cheliax]], Korvosa relies on Absalom Reckoning to measure the passage of days and years. The city was founded in AR 4407, 301 years ago. The current year is AR 4708. The Absalom Calendar divides the year into twelve months of …