Edge of Anarchy, Part 1
Four strangers receive a mysterious summons to the home of the Varisian fortuneteller Zellara, who claims to have information on their mutual enemy, the petty
Four strangers receive a mysterious summons to the home of the Varisian fortuneteller Zellara, who claims to have information on their mutual enemy, the petty
Gaedrens abode is accessible only through a hole in the fishery floor that leads straight down to the Jeggare River. The party descends by rope and swings down onto the adjacent walkway, which sits about 5 feet above the water. In one direction,
Having dropped off their prisoner with the Guard and received their reward, the party spends the next several days recuperating from the sewer ordeal. On the first day, they are visited by the Elvish druid
The party tromps up to Castle Korvosa, a sinister edifice perched atop an ancient pyramid that rises from the center of the city. They
The missing body of young Gaekhen was brought to the Gray District, Korvosas massive cemetery. The partys first stop
Upon arrival at Eels End, the party talks their way into the throne room where Devargo Barvasi is holding court.
Shortly after Verik is handed over to the Guard, Ser Arlynn encounters the drunken guardsman Grau Soldado, who mistakes her for an old acquaintance. Grau reveals that
Zandu brews potions, Egan Silentall trains his dog, Arlynn
After resting up in the Pharasmian Cathedral, the party returns to the Dead Warrens to search for the rest of poor Gaekhen. They penetrate deeper into the dank and
The party, together with the guards Grau and Remmy, descend through the trapdoor into a hidden vault beneath the sewer, some sort of
After clearing out Rolths lair in the Dead Warrens, the party investigates two outlying tunnelseliminating a pair of
Having determined to break into Eels End, kill Devargo Barvasi, and use
The documents from Devargos locker prove valuable enough to raise the funds to pay for Troskas cure, while also
The captured monk is taken to the Citadel, where Cressida joins the party in overseeing his interrogation.
With the threat from the Iron Fists resolved, the party has two weeks of relative quiet to rest, recuperate and look into less pressing matters.
Several days after dealing with the Iron Fists
The night after Slim was introduced to the party, the residents of Korvosa are rudely awakened to the sound of a trebuchet firing near North Bridge. Stumbling out of
While the others review the cryptic summons, Egan Silentall wakes up feeling ill and is forced to treat himself with remove
After getting Zandu treated for Blood Veil symptoms at the
As they head down from the Sticky Mermaid to rendezvous with the rest of the party at Zellaras,
Ser Arlynn asks around South Shore to see if anyone saw what happened to
After conferring with Commandant Marcus Endrin about an expedition to the sunken ship, the party returns to
The night after the quarantine of Old Korvosa goes up, Slim and
After parting ways with Slim, Zandu evades
The party ventures beyond the Urgathoan barracks, stepping into a grand hallway lined with writhing corpses. The restless dead are trapped behind the
As night settles over Korvosa, the party gathers around the fireplace in Zellaras home, not quite ready to head for bed after
Come morning, the battle lines outside have thinned but the stalemate between Guard and Gray Maiden
Its a cool spring night in Korvosa, but the cramped upper level of the Hospice of the Blessed Maiden is no place to enjoy it. The faint sweet
News of a cure for the Blood Veil electrifies the city, where many survivors witnessed the adventurers role in bringing it to an end. As spontaneous celebrations
As they settle in for the evening at Salvator Screams house, the party discusses their next move. Slim
After spending a comfortable night in Kyras Smalltown home, the party emerges to go pay a visit to Lord
Having rested up from their battle with the rakshasa, the party tracks down the secret door that Lord Glorio
With Slims plan trapping Ashla, Zandu,
Sleeping under the protective canopy of a copse of trees, the adventurers each have interesting dreams. Slim is chased by shadows until he catches one and turns it
After securing horses, gear and supplies, the Crimson Blades prepare to leave Harse. They arent the only ones, either. Their host
Disoriented by the bustling crowd, Egan gets separated from the others and finds himself alone on a strange street. The mass of people abruptly parts as another palanquin
While the rest of the adventurers were chasing after Raven and
Krojun Eats-What-He-Kills and his companions depart soon after the last sredna match
Arlynn steps out onto the balcony overlooking the pool to investigate the raised voices. She spies several
With the creature in the pool quiescent again, the Crimson Blades descend through the illumacone to the lower
The past couple of hours chatting with Laori had been a strange, but oddly refreshing experience for Ionas. Their
The last couple of days have been quite the blur, between the flight from Fort Korvosa to the exodus to Harse and
Having dispensed with the Red Reaver that had nested in the House of the Moon, the Crimson Blades spend
After a round of ghost stories, the party settles into an uneasy sleep in the shadow of the seven standing stones. Soon after drifting off Ionas finds himself striding through a dense fog, unable
The rain continues to gently patter down as the party returns to the bone house to wait out the storm. Akram tells them that their next move should be to travel to
Having been told that they must participate in the Trial of the Totems at dawn tomorrow, the Crimson Blades
After they all successfully overcame the Trial of the Totems, the Sun Shaman of the Sklar-Quah leads
The Red Mantis assassins weave their sawtoothed sabres in an intricate pattern, attempting to hypnotize the adventurers.
The surviving Crimson Blades regroup at the Flameford, where they decide to reincarnate their fallen companion
Back at the Common House, the Freemen cheer at the sight of the unconscious Keris shackled up in her small clothes.
While the others hold down the fort at the barbican, Zandu, Slim,
After building the memorial to Mandraivus and teleporting back to Kaer Maga for supplies, the party
Flush with the knowledge that the dragon Belshallam, one of the lords of Scarwall, lairs within a chamber on the
The storm that had been brewing all evening lashes the courtyard with rain and hail, forcing the Crimson Blades to seek shelter in the adjacent
Having completed their exploration of the war tower to the northeast, the Crimson Blades emerge into the sullen mid-morning, the air cold and wet and lifeless. Undeterred by
Having recruited Aquilos Nox, the adventurers regroup at the Common House to plan their next move. Determined to learn more about the creature that killed
Though weary from their fight with the skeleton warrior and the nightlong vigil that preceded it, the
Secure in the bone house that rises through the ballrooms shattered skylight, the Crimson Blades enjoy their first undisturbed night in
The Pantheon of the Many is one of the largest buildings in Korvosas wealthy South Shore district, a wide circular structure capped with an impressive dome. The interior is open and airy,
Returning to Kaer Maga once more, the Crimson Blades apparate into their designated landing zone in the
Having arrived at the very bottom of the Star Tower, Crimson Blades open the heavy stone door
After stepping out to make a social call, Nox makes his way to
Having acquired the powerful sword Serithtial, the Crimson Blades have returned to
Immediately after Trifaccia issues his challenge to the
While the rest of the party treks off to rescue Jerem Farima, Nox and an invisible
As the dust settles on the corpse of the last of the rakshasas, a crowd of citizens coalesces in the marketplace, jubilant at the rescue of the hostages and the
Signing on with the Crimson Blades has been a whole lot of hurry up and wait for the last day and a half, with Nox having little more to do
At the Loranth estate, Kyra is impressed with the scale of the familys holdings, but admits shes been keeping her sticky fingers to herself since theyre
The sounds of boots edge closer, and the Crimson Blades quickly take defensive positions against the oncoming pincer attack. The adventurers move east from the apartment
Now on the second floor of Castle Korvosa, the Crimson Blades pick their way through a storage room clogged
The afternoon of 11 Erastus, 4708
The afternoon of 11 Erastus, 4708
The worm devil lashes out with two of its tongues at Ashla, tripping her but failing to pull away her remaining short
The afternoon of 11 Erastus, 4708
The morning of 12 Erastus, 4708
Having defeated Mistress Kayltanya and rendered her unconscious, the party determines what to do with her.
The morning of 12 Erastus, 4708
Nox has a bad feeling about the strange war horns the party heard coming from the
Midday of 12 Erastus, 4708
After his adventures against the boggards, a mud-caked Nox
The afternoon of 12 Erastus, 4708
Having found Vensters body and drawn from the Harrow Deck of Many
The morning of 13 Erastus, 4708
The Crimson Blades consult the map of the
The Crimson Blades continue their exploration of the Sunken Queen. There
The afternoon of 14 Erastus, 4708
Having defeated a flock of erinyes, the party prepares to ascend up another shaft to the final level of the pyramid.
Hanging between life and death, Ashla is suddenly struck with a vision
The evening of 14 Erastus, 4708
The Crimson Blades are startled and confused by
With the vampires vanquished and the hole in the Burnt Saffrons side repaired, the
The afternoon of 15 Erastus, 4708
After looting the bodies of the decapitated vampires (including acquiring a crystal doorknob),
The evening of 15 Erastus, 4708
The two disparate halves of the Crimson Blades reunite and swap
The Crimson Blades burst into the tomb, where Nox and the henchmen are battling the guardian while
Exhausted from their long day slogging through the Thassilonian
While the rest of the Crimson Blades retire
Midday of 16 Erastus, 4708
After returning the body of the impostor to Endrin Manor,
Midday of 17 Erastus, 4708
After his visit at the Acadamae, Nox decides to get around to answering
Midday of 17 Erastus, 4708
Ashla, who turned down the invitation to the meeting with
Participants in the famous (and deadly) Breaching Festival at the Acadamae, the Crimson Blades have entered the Hall
Having bested the Breaching Festival and overcome the contract devil Chyvvom, the Crimson Blades emerge from the
After developing a plan of action, the Crimson Blades observe the arrival of a wagon bearing a gold sarcophagus. Escorting the wagon is a squad of
Midday of 18 Erastus, 4708
Valeria wanted a dead stoat, but the imp would have to do. It dangled limply from her belt, claws rattling
The Crimson Blades continue to battle with the exiled infernal duke Lorthact.
Three greater devils teleport into the room
Following the defeat of Lorthact and Korvosas return to Golarion, the Five Great Houses elect
A compilation of the partys many exploits, organized chronologically below.
Edge of Anarchy, Part 1: A Harrowing Time
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Like its motherland of Cheliax, Korvosa relies on Absalom Reckoning to measure the passage of days and years. The city was founded in AR 4407, 301 years ago. The current year is AR 4708.
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